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» '20xx: The year of VR?': Why publishers should still pay attention to 360-degree video
'20xx: The year of VR?': Why publishers should still pay attention to 360-degree video
Related subtopics:
Media Industry Forecasts
Online / Digital / Mobile / Social Media Trends
Augmented / Virtual Reality - Three-dimensional space (3D) - Immersive Journalism - Artificial Intelligence
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